RGB FAQ
  • Welcome to RGB!
  • πŸ’‘What is RGB?
  • πŸ“šRGB Resources
  • βš™οΈRGB design principles
  • πŸŽ“RGB paradigms
    • Single-use seals
    • Cryptographic commitments
    • Client-side validation
    • Strict encoding
  • πŸ”–RGB Smart contracts
    • What is a smart contract?
    • What is contract schema?
    • How does one program RGB smart contracts?
    • Do you define the validity of a state transition with Schema?
  • ☣️RGB & β‚Ώitcoin
    • Will RGB require a fork of Bitcoin or Lightning?
    • RGB testnet & mainnet
    • Taproot, Schnorr signatures and RGB
    • Does anything need to happen in Lightning or Bitcoin to enable Lightning on RGB?
    • Is there a plan to work on channel factories?
  • 🎨RGB NFT
    • RGB NFT vs other NFT
    • What's the difference between RGB design of NFTs and common NFT approach?
  • ❓FAQ
    • What is RGB?
    • What does 'RGB' stand for?
    • Is RGB a new blockchain?
    • What can I do with RGB?
    • Is it possible to create a DAO with RGB?
    • RGB vs alternatives
    • Is RGB Turing-complete?
    • Does RGB require Taproot?
    • What RGB is compatible with?
    • Will Simplicity be used in RGB?
    • Why there is no RGB MVP with updates rolling out after?
    • How is confidentiality reached in RGB?
    • How is safety reached in RGB?
    • What is client-side validation?
    • How scalable is RGB?
    • Is there an RGB "Hello World" guide?
  • πŸ“–Glossary
    • Contracts
      • ContractId
      • NodeId
      • Node
      • State
      • State assignment
      • State transition
      • Assignment
      • Assignment variant
      • State data
      • State type
      • Metadata fields
      • Metadata
      • Data type
      • Genesis
    • AluVM
    • Bifrost
    • Client-side validation
    • Contractum
    • Deterministic Bitcoin commitments
      • Container construction/deconstruction
      • Container
      • Commitment
      • Commitment embedding
      • LockScript
      • Proof
      • Protocol-specific entropy
      • Supplement
    • Right
    • Schema & Scripts
      • Schema
      • Field type
      • Assignment type
      • Bit dimensions
      • ABI
      • Script library
      • Occurence boundaries
      • Script extensibility
      • Transition type
    • Single-use seals
      • Witness
      • Seal definition
      • Seal blinding
      • Multimessage commitments
      • Seal closing over message
    • Stash
      • Stash
      • Consignment
      • Disclosure
      • Anchor
      • Forget procedure
      • Merge procedure
      • Validate procedure
      • Conceal procedure
      • Consign procedure
    • Encodings
      • Merklization commitment encoding
      • Storage encoding
      • Strict encoding
      • Pedersen commitments
      • Blinding factors
      • Buletproofs
      • Conceal
      • Commitment encoding
  • πŸ™‹Community
    • Developer calls
    • Presentation slides
    • YouTube
    • Getting familiar with RGB
    • Articles & interviews on RGB
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  1. FAQ

Will Simplicity be used in RGB?

PreviousWhat RGB is compatible with?NextWhy there is no RGB MVP with updates rolling out after?

Last updated 3 years ago

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The initial development plan was to use Simplicity in RGB, thus we did everything to make it compatible from day 1. However, unfortunately, looking at the speed of the progress of Simplicity development, we understood that we couldn't rely on it because no one is able to say when or even if it's going to be released, thus - if it's going to be included in the RGB release that is being prepared now. When we understood that there is no decent time table on the Simplicity release, we started anaylising the alternatives (WASM, EVM (as a joke), IELE etc) but eventually understood that we have no other option than to develop our own virtual machine that will be used by RGB instead of Simplicity. This is how we made a decision to create - pure functional, highly-portable Rust-based virtual machine for client-side-validated smart contracts (RGB), Lightning Network, deterministic distributed & edge computing. More details on it can be found in a , in the corresponding , documentation is located at

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AluVM
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Rust crates.